All I can say is save often when you get to these areas or have a potion of recall ready."įrancis acknowledges that getting companions through those traps can be a hassle Neverwinter Nights' AI and pathing quirks don't always mix well with Eye of the Beholder II's navigation style, which had you advancing one tile at a time. Trust me when I say there will be a few people out there pulling their hair out trying to navigate through them for the first time. "This is where came in and figured it out. In fact it can be more difficult at times." "These pit traps open and close randomly and have a specific timing involved with how you navigate them." "I would have to say recreating the timing of the pit traps on the Azure Tower and the Frost Giant Prison levels were the biggest challenge to recreate," Francis told me recently. Francis and his team had a lot of work cut out for them if they wanted to transfer the spirit of the original into a brand-new engine. Fortunately, Neverwinter Nights holds up far better, though you play it from an isometric perspective, not in first-person. By today's standards, navigating through the endless brown corridors is monotonous and clumsy, though at the time, it was easy to lose yourself in the fantasy of mages fighting off untold evils. So a quick Eye of the Beholder primer: in the original games, you moved your party through dungeons in a first-person view, fighting monsters by pointing and clicking. You might never have played either of those games after all, both were released in 1991, and the GameBoy Advance version of the original is more than a decade old. This isn't Francis's first foray into the Dungeons & Dragons universe, however: he also created an extraordinarily well-received Neverwinter Nights mod for the original Eye of the Beholder, so it only seemed right he move on to the sequel. ![]() Francis's latest pet project is nearing completion, and it brings to life the classic Westwood D&D role-playing game Eye of the Beholder II: The Legend of Darkmoon using the original Neverwinter Nights' Aurora engine. Over the years, Francis has worked with the original Unreal engine, created custom maps for Command & Conquer, and brought cooperative play to Rune. Yet if you've been modifying PC games for any length of time, the appeal of an updated classic comes as no surprise: Modders have been re-creating the classics for years with the tools of their choice. Continued abuse of our services will cause your IP address to be blocked indefinitely.If the recent glut of high-definition remakes and tributes to games of the past are any indication, nostalgia sells. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. ![]() This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. ![]()
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